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Market Scenario Market Research Future (MRFR) reveals that the global Virtual Classroom Industry (Virtual classroom Market)2020 is expected to touch 10 % CAGR across 2017 and 2023. By 2023. Virtual classroom in the years ahead is noted as the major cause that can contribute to the rise of the market in the years to come. The surge in demand for effective online learning environment in the pandemic is anticipated to earn high value for the virtual classroom market. the virtual classroom market can value USD 12 Bn. There are multiple causes that are expected to impact the market. However, the unprecedented demand for with the ingression of modern technologies that allows communication between a high number of people, view presentations or videos easily, and better engagement are critical as it is observed to boost customer convenience. In addition, multiple synchronous technologies, such as web conferencing, video conferencing, and web-based Voice over IP (VoIP) along with live streaming solutions are easily available. These benefits add value to virtual classroom solutions, which, in turn, can support the expansion of the virtual classroom market in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4065 Competitive Outlook Skyprep (Canada), SAP SE (Germany), Oracle Corporation (US), BrainCert (US), Docebo (Italy), Brainier (US), Saba Software (US), Edvance360 (US), Bluevolt (US), and Canvas (US) are some reputed companies in the virtual classroom global market that are listed by MRFR. Segmentation The segment analysis of the virtual classroom market is done by type, service, deployment, organization size, and application. By Type based segment of the virtual classroom market are Combination of Teleconferencing, Teleconferencing, and World Wide Web among others. The Service based segments of the virtual classroom market are Professional Service, and Managed Service among others. The increased need for professional services can result in the expansion of the market in the years to come. The Deployment based segment of the virtual classroom market are On-Premises and On- Cloud. The Application based segment of the virtual classroom market are Government, Enterprise or Business Education, Healthcare, Professional Services, School College, and IT Telecommunication among others. The IT sector can earn high revenue for the virtual classroom market. The Organization Size based segment of the virtual classroom market are Large Organization, and Small and medium enterprises. The rise in the application of virtual classroom by SMEs for trainings can support the expansion of the market across the review period. Regional Analysis In North America, the virtual classroom market is expected to earn high turnover due to the rise in the demand for cutting-edge technology solutions to training across corporate sectors and education sector. The high investment made by different governments to improve virtual classroom solutions is expected to support the expansion of the virtual classroom market in the years ahead. In Europe, the virtual classroom market is likely to register a high CAGR in the analysis period due to increase in the need for online training and education facilities in the pandemic. In Asia Pacific, the virtual classroom market expected to emerge due the availability of excellent digital solutions with high connectivity. The easy access to high-end digital solutions can support the expansion of the virtual classroom market in India and Japan. The existence of a high number of vendors dealing in components for virtual classroom can support the expansion of the regional market across the assessment period. The rise in the number of different educational institutions that are adopting virtual classroom solutions can support the rise of APAC virtual classroom market across the analysis period. Industry News The global Virtual Classroom Market Share Report Market Trends has been affected due to the lockdown across the regions. This pandemic situation has hampered the Virtual Classroom Market Share Report Market Growth as well as its productivity, supply chain, and others. Moreover, the global market has lost its investors due to the increasing loss for the products, supply, transportation, workforce, and others. However, in the meantime, the key market players have implied various strategic techniques to boost global market growth. Thus, to meet the global market demands, the global market increased its speed in producing more valuable products for its intended customers. Recently, the global market has stabilized its position in the global market and is expected to register a higher Virtual Classroom Market Share Report Market Size for the forecast period. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/virtual-classroom-market-4065 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Trending Report** https //writeonwall.com/internet-of-things-market-growth-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-2030/ https //www.scutify.com/articles/2022-04-18-cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to-high-emerging-demands https //ict268262635.wordpress.com/2022/04/06/geospatial-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ https //tealfeed.com/enterprise-data-warehouse-market-analysiskey-players-hqfr7 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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旁魄(ほうはく) -THE CRUCIBLE- ケリガンを護れ (Protect Kerrigan) ▼リヴァイアサン内 ◇選択すると【ゼルナーガ "アモン"】[編集] +... You have questions. 疑問があるようだな。 The primal zerg say the Swarm is corrupted. What did the fallen xel naga, Amon, do to us? 原始ザーグが我等スウォームは汚染されていると言っていたわ。 堕落したゼルナーガ、エイモンは私達に何をしたの? He desired our strength, the ability to steal essence. But we were independent... We would not follow. 奴は我等の力――エッセンスを奪う能力を欲した。だが我等は自我を持ち... 従うことはない。 And so he bound the zerg to a single overriding will. They lost their identity, and became his slaves. それ故に奴はザーグを1つの意志に従うように変化させた。それらは個を失い、奴の奴隷と化したのだ。 The hive mind. That s Amon s corruption? ハイヴの統制の事ね。それがエイモンの汚染ということ? It is, and a terrible fate for a strong primal zerg. そうだ、そして強力な原始ザーグをとってそれは悍(おぞ)ましき運命だ。 ◇話しかけると【原始の目覚め】[編集] +... My queen, why did we wake the Ancient One? Its power outstrips even yours. 陛下、何故太古の者を目覚めさせたのですか?あの者の力は貴方すら凌駕しております。 The Ancient One is key to unlocking the power of Zerus, and I need that knowledge. 奴がゼラスの力を得るためのキーとなる存在で、私がその智識を必要としたからよ。 Will it not destroy us? 我等を滅ぼすことは無いと? It s called a gamble. It s something terrans do, when their instincts tell them the time is right. これは賭よ。テランがたまにやることで、時が正しいと証明する。 (提案)これは賭よ。テランがたまにやることよ、行うべきだと直感した時に。 I see. Just as when the terran James Raynor came to Char to return you to your original form? 思い出しました。テランのジェームズ・レイナーが陛下を元に姿に取り戻さんとチャーにやって来た事のようなものですね。 Yes, just like that. The thing about gambles, Izsha, is that sometimes you lose. えぇ、それに近いわ。でもこれは賭よイーシャ、失敗することもある。 ◇話しかけると(ランダムで発言)[編集] +... We sprang from these primal zerg? But they are so... chaotic. これら原始ザーグから我らが生まれたと?だがこの者達は... 無秩序だ。 If our origins are on this world, we have clearly evolved a great deal. 我らの原始がこの世界だと言うのならば、我等は大いに進化したということだ。 We will grow stronger here. 我らはこの地でより強力になるだろう。 ▼進化区画(Evolution Pit) ◇話しかけると【拒絶】[編集] +... Primal zerg. Unacceptable. Must be wiped clean. No trace left. Destroy primal zerg. 原始ザーグは、受け入れられん。根絶すべきだ。得るものはない。原始ザーグは滅するべきだ。 What are you talking about? どうしたというの? Saw ranged primal zerg creatures on battlefield? Based on hydralisk! 戦場にいた遠距離型の原始ザーグを見たか?ハイドラリスクが元になっている! Primal zerg stole design from Swarm! Swarm on planet for hours, days, already being replicated! 原始ザーグはスウォームの構成を盗んでいる!スウォームが数時間、数日と経るたびに複製されてしまう! Abathur, are you upset? アバサー、あなた焦ってるの? Unacceptable! Swarm s power, ability to assimilate strengths. Primal zerg must not take from us! 許容できんのだ!スウォームの性能、能力が力として取り込まれていく。原始ザーグに我らの力を取られてはいけないのだ! Don t worry about it. They ll be on our side before I am done here. 心配することはないわ。私が来たからには、彼らはまもなく私達の一員となるのだから。 ◇ミュータリスク強化[編集] +... ▼Vicious Glave Mutalisk s attacks bounce three more times, hitting up to six targets. Bounces deal increased damage and travel farther. ミュータリスクの反射攻撃は更に3回跳ねるようになり、合計6つの目標まで増加する。 反射ダメージは増加し、遠くまで反射するようになる。 Glave wurm symbiote, simple sequences. Ample room for improvement. Can mutate constitution of cartilaginous framework, amplify damage of impact. Will increase number of targets affected by wurm before structure failure, disintegration. 共生状態にあるGlave wurmのDNAはシンプルだ。改善には十分な余地がある。 補足:MutaliskはGlave wurmという生き物と共生状態にあり、敵にこの生き物を飛ばして攻撃する。 軟骨の骨格構造を変化させ、衝突時のダメージを増加させることが可能だ。 wurmの骨格が砕け、バラバラになるまでに当たるターゲット数を増加させるだろう。 ▼Rapid Regeneration Mutalisk regenerates 10 life per second while out of combat. Must remain out of combat for 5 seconds. ミュータリスクは非戦闘時、10HP/秒 の速度で回復する。 戦闘状態から5秒以上経過する必要がある。 Mutalisk fragile. In need of improved survivability. Requires restructure of sequences down to core. When wounded, cells will activate, remodels tissue to original state. Rapid regeneration. Will require almost entire focus of mutalisk, much exertion. Must devise instinctive aversion to use in combat. Dead mutalisks of minimal use. ミュータリスクは脆い。生存能力の向上は必須だろう。 コアに至るまで全遺伝子の再構築が必要となる。 負傷時に細胞が活性化し、元の状態まで組織を戻す。高速回復だ。 これにはかなりの労力、つまりミュータリスクの集中力のほぼ全てを必要とするだろう。 戦闘時に用いるには本能的に嫌悪するため、工夫が必要だ。 これですぐにミュータリスクが失われることは無いだろう。 ▼Sundering Glave Gains +9 damage vs. armored targets, an increase of 100%. Attacks no longer bounce to additional targets. 追加+9ダメージを Armored 属性の対象に与える。これは追加100%に相当する。 攻撃は反射しなくなる。 Alternative configuration of glave wurm possible. Similar constitution to baneling strain. Explosive. Will deal significant damage to single enemy. Wurm is destroyed upon detonation. Subsequent collisions impossible. Glave wurmに新たな形状にすることが出来そうだ。 ベインリング系統に似た構造、つまり爆発するようにする。 単体の敵に対して大きなダメージを与えられるだろう。 Wurmは爆発によって壊れてしまうだろう。よって更なる反射は不可能だ。 ▼ブリーフィング Travel to the birthplace of the zerg. There you will be tested. ザーグが生まれた場所へ向かうのだ。そこでお前は試される事となる。 You may be torn apart. If your rage makes you strong enough, the power of Zerus will be yours. お前は一度分解される。お前の言う激情が強力であるならば、ゼラスの力はお前のものと成ろう。 ▼ミッション You have come to this place seeking power. 力を求めてお前はここに来た。 Power to kill Mengsk. Tell me what I must do. メンスクを殺す力よ。それで何をすればいい? The power is more ancient even than I. It comes at great cost. What will you sacrifice to have your revenge? その力は我以上に太古のものだ。それは強大な代価を要求する。復讐のために何を代償とする? Everything. 全てよ。 You must feel the power. It calls to you. Go to it. ならば力を感じるだろう。お前を呼んでいるのだ。向かうがいい。 The primal zerg have been alerted to your arrival. They are coming for you. 原始ザーグが陛下の到着に気づいたようです。陛下を襲いに来るでしょう。 Abathur, send me the creature you ve been working on -- the swarm host. アバサー、お前が創り出していた例の――スウォームホストを送りなさい。 Adapted using primal essence. Spawns locusts to kill enemies. 原始エッセンスを適応させた。ローカストを生み出し、敵を殺す。 ▼操作開始 Primal zerg inbound. Root swarm hosts to begin spawning. 原始ザーグがまもなく来る。スウォームホストを潜らせ、生み出すのだ。 Here they come. さぁ来たわよ。 ▼掃討 Primal forces eliminated. Your path is clear. 原始の群は排除しました。経路は安全です。 ▼目的地近く You are close. The moment draws near. Is your hate still strong enough to make the necessary sacrifice? もう間もなくだ。選択の時は近い。お前の憎悪は犠牲を払うに値するほどに強いのだな? ▼目的地到着 It s... a pool. これは... 水たまりの様だけど。 The first spawning pool. It existed before names. From this primordial place, the zerg arose. 始まりのスポウニングプールだ。名付けられるよりもはるか前から存在している。 この原初のプールより、ザーグは生まれたのだ。 Within, one essence split into many. One devoured another and became stronger. The first zerg. かつてその中へエッセンスが多く入り込んだのだ。そして1つがほか全てを喰らい強力な存在となった。それが最初のザーグだ。 You will have your power, and you will lose yourself. Evolve. Transform. Transcend. その身の力を以って、自身を崩壊させよ。進化し、変態させ、超越するのだ。 Recommendation avoid pool. Catalytic fluid will overwhelm queen s body. Not strong enough. 進言する:そのプールは避けるべきだ。その水の侵食性は女皇の躰を蝕む。耐えられるレベルではない。 The queen s hate is strong enough. And if I survive, it will remake me. I will become more powerful than the old Queen of Blades. 私の憎悪は十分よ。打ち勝てたのなら、私を創り変えることになる。かつての刃の女皇すら超える力と共に。 Zagara, defend the hive cluster and the chrysalis until I am done... or dead. ザガーラ、ハイヴ・クラスターとこの繭を守りなさい、私が成し遂げるか... 死ぬまで。 Yes, my queen. 仰せのままに、女皇よ。 ▼操作再開 We need more swarm hosts... Morph more from the larvae at our hatchery. 更にスウォームホストが必要だ... ハッチェリーのラーヴァkら生み出すのだ。 The remnants of Brakk s forces gather nearby. They are preparing to attack the hive cluster! ブラクの残党が近くに集まっています。ハイヴ・クラスターを攻撃しにくるでしょう! Root our swarm hosts and crawlers by that entrance! スウォームホストとクロウラーを入り口に埋めよ! ▼新手 I sense another pack of primal zerg gathering across the basin. 別の原始ザーグが反対側に集まっているのを感じる。 Hear me, broken zerg. You have killed Brakk, but his pack survives. 聞け、愚劣なザーグ。お前はブラクを殺した、だが奴の軍勢は生き残っている。 I claim their territory, and their essence! 奴のテリトリー、そしてそのエッセンスは俺のものだ! The primal zerg factions have engaged each other. 原始のザーグたちが互いに争い始めました。 Let them kill each other. Our focus is protecting the chrysalis. 殺し合わせておくのだ。我らは繭を守ることに考えればいい。 ▼ヤードラ発言 I have not forgotten you, broken pack. Your leader sleeps. She will not wake. 下衆な群のお前らを忘れたわけではないぞ。お前らの頭は眠りについた。目覚めることはない。 My pack will feast upon your essence! 我が軍勢がお前らのエッセンスを喰らいに行くぞ! ▼ザガーラ発言 Yagdra s pack is preparing to attack our hive cluster! Show these primals the fury of the Swarm! ヤードラの一団がハイヴ・クラスターへ攻撃してくるぞ!こいつらにスウォームの猛攻を見せてやるのだ! Root our swarm hosts. Defend the chrysalis. スウォームホストを埋めよ。繭を護るのだ。 Yagdra has sent a force of primal fliers to attack the chrysalis! 繭を攻撃するためにヤードラが飛行ユニットを送ったぞ! Defend the chrysalis! The Swarm will prevail! 繭を護れ!スウォームの優位性を見せてやれ! ▼ローカスト Broodmother Zagara. Have made important discovery. Primal essence collecting within pool. ブルードマザー、ザガーラ。重大な発見をした。プールより原始エッセンスを集めているのだ。 Can use. Spawn many locusts to defend hive cluster from primal attacks. それを使用可能だ。多くのローカストを生み出し、原始のザーグより守ってくれるだろう。 These primals are relentless. Spawn the locusts now. Kill them all. こいつらの攻撃は止むことがない。ローカストを今こそ生み出せ。殲滅せよ。 Essence collects quickly. Use frequently. エッセンスを早急に集めよう。定期的に使用可能だ。 ▼ローカスト再使用可能 Primal essence abundant. Ready to spawn locusts. 原始エッセンスは十分だ。ローカストを生み出す準備は整った。 (未確認) Able to spawn locusts now. ローカストを生み出すことが可能となった。 (未確認) Able to spawn locusts. Defend. ローカストを生み出せるだろう。護れ。 ▼タイラナゾル(エッセンス)感知 I sense a powerful presence... A massive primal. 強力な存在を感じる... 大型の原始生命体だ。 Tyrannozor. Savage. Extreme physical prowess. Essence useful, must acquire. タイラナゾル。獰猛だ。上質の能力を有している。エッセンスが利用できる、回収するのだ。 No simple matter. To reach it, we must cross the battle between Brakk and Yagdra s packs. そう簡単ではない。ブラクとヤードラの間を通らねば辿り着けん。 ▼タイラナゾル(エッセンス)殺して回収 Tyrannozor sample acquired. Will research primal essences further. タイラナゾルのサンプルを回収した。原始エッセンスの研究が一層進むだろう。 ▼中央付近の坂(塞いでいる岩) The primal zerg are destroying the rocks just north of the chrysalis! 原始ザーグが坂の岩を壊して繭へ攻撃しようとしています。 ▼ケリガンの繭の見た目が変わる The chrysalis opens! Our queen is close to waking! 繭が開き始めた!我らの女皇は間もなく目覚める! ▼ヤードラ側が勝利(ブラクとの) My pack is strong! We claim essence, we devour! 我らの勝利だ!エッセンスは我らのもの、我らの餌だ! The broken zerg remain! Collect their essence! Kill! 下衆なザーグが残っている!奴らのエッセンスも手に入れる!殺せ! Yagdra s forces are gathering! They are converging upon the hive cluster! ヤードラの軍勢が集結している!繭へ集中的に攻撃してくるだろう! ▼ケリガンの繭が攻撃される The primals are attacking the chrysalis! 原始の者が繭を攻撃している! (未確認) The chrysalis is under attack! 繭が攻撃されている! (未確認) The chrysalis is weakening! We must protect the queen! 繭が弱ってる!女皇を守るのだ! (未確認) No! The chrysalis is in danger! Kill the primal zerg now! いけない!繭が危険だ!今直ぐ原始ザーグを殺せ! ▼イースターエッグ(おまけ:画面中央上部の崖) 関連情報募集中。 ▼ミッションクリア +未確認・未実装 ◇未確認・未実装 Primal forces are gathering in the northwest. ■■■ These waters... can heal the wounded. ■■■ Something is wrong. Prepare yourselves, the primals will surely attack soon. ■■■ Her essence belongs to Zerus now. slow haunting laugh ■■■ Bring them to the hive cluster. The primals will fall before their blades. ■■■ The chrysalis is under attack by primal forces! Defend it, quickly! ■■■ It is strangely silent... Be prepared, I sense an attack coming soon. ■■■ Protect the chrysalis! ■■■ Another pack has assembled in the northeast. They come for the hive cluster! ■■■ A pack assembles in the west. Do not allow them to reach the chrysalis! ■■■ The primals gather in the east. Slay them all. ■■■ The packs are working together! A pincer attack! ■■■ Expand the water... here. ■■■ A pack assembles in the northeast. They are attacking the hive cluster directly! ■■■ The primals prepare an assault from the east. ■■■ Several packs are working together! ■■■ Important. Ultralisk sequence reconstituted. Ready for battle. ■■■ A dam! If we destroy it the waters will expand our queen s healing influence! ■■■ Discovered quillgor herds. Opportunity for indepth study of primal essence. ■■■ A nearby dam! If destroyed, the influx of water will expand our queen s healing influence! ■■■ More quillgor here. Consume. ■■■ Bring them to the hive cluster. Their blades shall cut down our foes. ■■■ Assault slowing. Opportune time to take quillgor essence. ■■■ Another herd. Slaughter. Collect essence. ■■■ Their essence flows through me. More! ■■■ A primal pack is gathers in the northwest! Be ready. ■■■ So close... ■■■ Kill them all... I must have more! ■■■ It is done. The sleeper awakens. The Primal Queen of Blades. ■■■ Primal zerg are attacking the chrysalis! Stop them! ■■■ Defend the chrysalis! Keep those primals away from the queen! ■■■ It is time to show these primals the fury of the Swarm! ■■■ They are heading directly for the chrysalis. Protect your queen with your lives. ■■■ Come primals. You meet your death at this place. ■■■ They are preparing a pincer attack. Crush them. ■■■ Slaughter them all! Strip them to the bone! ■■■ Do not let up! Our queen requires their essence! ■■■ A pack assembles in the west. Expect an attack upon the chrysalis! ■■■ The queen is halfway through her transformation! The primal zerg will fall before the Swarm! ■■■ Our queen s metamorphosis is halfway complete. Continue killing the primal zerg! ■■■ It expands. Bring the wounded into these waters and they will be healed. ■■■ Swarm hosts, move there and root to begin spawning. ■■■ Now send your locusts at the primals! ■■■ The pool must be nearby. ■■■ Swarm host unable to move while spawning. ■■■ Devour. Collect essence. Will benefit future of Swarm. ■■■ Swarm Hosts unable to move while spawning. Must Uproot first. ■■■ Swarm host adapted for combat with large beasts. Swarms with multiple locusts. Effective. ■■■ You can take the power you find here, but there will be a price. ■■■ There is always a price for power. ■■■ I think I know the price of this power. My humanity. ■■■ The place of power is near. ■■■ I am detecting primal forces gathering in the west. Ready the defenses! ■■■ A primal pack gathers in the west! Ready the defenses! ■■■ Additional forces are gathering in the east! ■■■ Another pack stages in the east! ■■■ Both packs are moving against us! Prepare for a pincer attack! ■■■ The primals have broken through the northern barracade! Defend the chrysalis! ■■■ Our queen s metamorphasis is halfway complete! Maintain our defense! ■■■ The chrysalis has opened! Our queen is beginning to awaken! ■■■ The primals are destroying the rocks just north of the chrysalis! ■■■ I sense a massive primal zerg emerging. It seems to be wild. ■■■ Highly evolved lifeform. Opportunity hunter. Emerging now. ■■■ Extreme physical prowess. Can attack many zerg at once. ■■■ I will track the Tyrannozor s movements. Perhaps we can kill it and claim its essence for our own. ■■■ The primal zerg are coming with everything they have! ■■■ Kill it, before we are overrun! ■■■ Another primal hive! Destroy it! ■■■ A primal hive is approaching the hive cluster! ■■■ Tear it apart, before we are overun! ■■■ I am detecting primal forces gathering nearby. Ready the defenses! ■■■ A primal pack gathers nearby! Ready the defenses! ■■■ Additional forces are gathering on the opposite side of our hive cluster! ■■■ A primal pack is staging on the other side of our hive cluster! ■■■ The primal zerg are destroying the rocks near the chrysalis! ■■■ The primals are destroying the rocks near the chrysalis! ■■■ The primals have broken through the barricade! Defend the chrysalis! ■■■ Yagdra s pack is preparing to attack our hive cluster! Ready our defenses! ■■■ Kill! Take her essence! ■■■ Devour them! ■■■ Destroy the chrysalis! Their leader must not wake! ■■■ Entity Izsha. Have made important discovery. Primal essence gathering within pool. ■■■ That will not be easy. We will have to cross the battle between Brakk and Yagdra s packs. ■■■ We must remain focused on protecting the chrysalis. ■■■ Another wave of primal zerg is inbound. Spawn the locusts now. ■■■ Primal zerg forces incoming. ■■■ Another wave incoming. ■■■ Primal forces attacking. ■■■ Prepare for primal assault. ■■■ Primal zerg incoming! Spawn locusts now! ■■■ More primals. Spawn locusts and destroy them! ■■■ Spawn locusts quickly, another wave of primals approaches. ■■■ Another wave of primal zerg is inbound. Abathur, spawn the locusts now. ■■■ These primals are relentless. Abathur, spawn the locusts now. Kill them all. ■■■ These primal packs are constantly being reinforced, we should try to get around them. ■■■ The primals are constantly being reinforced, find a way past them. ■■■ The primal zerg are too numerous to defeat, we should continue past them. ■■■ Do not waste our time fighting the primals, that battle is unending. ■■■ +条件メモ[Comment] ◇条件メモ(Comment) Reminder to kill herds. 33% chrysalis health Play after first group from the NW is destroyed. Drop-pods arrive containing the Swarm Host. Ping a location out of the range of the enemy. Ping the primal zerg with prompt to right click here. Kerrigan walks up. First herd spawn Second herd spawn Third herd spawn If Kerrigan tries to leave the Swarm Hosts behind. A line that we might possibly use After first fight. After second fight West activation East activation Incoming fliers Herds killed. Pincer activation Only use the line below if we revert SH design to require setting a rally point Primals attacking/breaking through rocks. Too late! Terrozor moves to begin attacking the Quillgor and eating their meat. Incoming primals. Variations Primal zerg attack each other. Button used. Incoming transmission sound Primal zerg defeated Preparation line. Brakk s pack attacks. Introduce new pack Button reminders Wave incoming when primal spawning is up. Variant in case we actually force it to happen. +条件メモ[Group] ◇条件メモ(Group) Zerus02 Critical Path Bonus Objective Announcements Herd Spawning Flavor Lines Holdout Start Percentage Updates Setup Complete Ending Primal Zerg NW activation Primal Zerg NE activation Primal Zerg W activation Primal Zerg E activation Pincer Attack Activation Chrysalis attack 0.3 0.5 0.75 Final Update Failure Taunt Post NW Healing reminder Swarm Host Setup Mission Start OBSOLETE Percentage updates Destructible rocks break Context Sensitive Update 1 Update 2 Tyrannozor Reveal After Terrozor Cinematic Bonus Objective Complete Primal Hive arrives Yagdra Button Introduction Taunts First Attack Final assault To Consider Waves incoming. Reminder to create spawn hosts Reminders 【編集・コメント注意事項】 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。 ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 ・翻訳された文章のご指摘は、優しい文章でお願いいたします。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・コメント内で議論をしないで下さい。ご感想、ご指摘、ご意見などでお願い致します。 ・悪質なコメントなど、不適切と判断されたコメントは削除させていただきます。 ・[NEW!]翻訳された方はコメント欄に記録しておくと、後で見直した時に「ふふっ」となれます。(管理人もご協力に気が付けます) プレイヤー名 コメント すべてのコメントを見る 84文翻訳完了。未翻訳は(未確認・未実装)のみ -- (管理人) 2013-04-07 17 13 08 作成完了 -- (管理人) 2013-04-02 22 36 35 作成中。 -- (管理人) 2013-04-01 22 26 29
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index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.
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SOUNDBOARD RECORDING, AMERICAN TOUR 1981 ■Rock n Roll Animal (VGP-374) JFK Stadium, Philadelphia, Pennsylvania, 9.25 ■Rock n Roll Animal (VGP-374) JFK Stadium, Philadelphia, Pennsylvania, 9.26 ■Buffalo s Rock n Roll Animals (DAC-027) Rich Stadium, Buffalo, New York, 9.27 ■Welcome To Boulder (Empress Valley EVSD 383/384) Folsom Field, Boulder, Colorado, 10.4 ■Never Too Old To Rock And Roll (DAC-011) Memorial Coliseum, Los Angeles, California, 10.9 ■Tie Me Down Or Turn Me Loose (DAC-028) Candlestick Park, San Francisco, California, 10.17 ■Something Old Something Blue (DAC-002) Candlestick Park, San Francisco, California, 10.18 ■Atlanta Fox Theater 1981 (DAC-029) Fox Theatre, Atlanta, Georgia, 10.26 ■Executive Action (DAC-022) Cotton Bowl, Dallas, Texas, 10.31 ■Executive Action (DAC-022) Cotton Bowl, Dallas, Texas, 11.1 ■Kentucky Fried Rockers Vol. 1 (DAC-023) Freedom Hall, Louisville, Kentucky, 11.3 ■Down The Road Apiece (VGP-303) Brendan Byrne Arena, Meadowlands, New Jersey, 11.5 ■Five Stones Ready To Roll (VGP-313) Brendan Byrne Arena, Meadowlands, New Jersey, 11.6 ■Too Tired To Rock (VGP-318) Brendan Byrne Arena, Meadowlands, New Jersey, 11.7 ■Are You Feelin Good ? (Empress Valley EVSD 323/324) Hartford Civic Center, Hartford, Connecticut, 11.9 ■Still Life In Hartford (DAC-003) Hartford Civic Center, Hartford, Connecticut, 11.10 ■Stoned M.S.G. 1981 (VGP-271) Madison Square Garden, New York City, New York, 11.13 (3 tracks only) ■Cender Falls 1981 (DAC-025) Unidome, Cender Falls, Iowa, 11.20 ■Twin Cities 1981 (DAC-031) Civic Center, St. Paul, Minnesota, 11.21 ■Des Plaines 1981 (DAC-032) Rosemont Horison, Chicago, Illinois, 11.23 ■Sweet Home Chicago (Empress Valley EVSD 381/382) Rosemont Horison, Chicago, Illinois, 11.24 ■Pontiac s Rebellion (DAC-076) Sylverdome, Pontiac, Michigan, 11.30 (stereo) ■Mission Direct Hits (DAC-069) Sylverdome, Pontiac, Michigan, 12.1 (stereo) ■Black Limousine (DAC-035) Superdome, New Orleans, Louisiana, 12.5 ■Capitol Connection Vol. 1 (DAC-036) Capitol Center, Largo, Maryland, 12.7 ■Capitol Connection Vol. 2 (DAC-037) Capitol Center, Largo, Maryland, 12.8 ■Capitol Connection Vol. 3 (DAC-038) Capitol Center, Largo, Maryland, 12.9 ■Kentucky Fried Rockers Vol. 2 (DAC-024) Rupp Arena, Lexington, Kentucky, 12.11 ■Satisfaction Guaranteed (VGP-136) Sun Devil Stadium, Phoenix, Arizona, 12.13 (stereo) ■Mick Taylor, We Love You We ll Always Do! (Empress Valley EVSD 210/211) Kemper Arena, Kansas City, Missouri, 12.14 VIDEO / SOUNDBOARD RECORDING, LIVE AT KING DOME, SEATTLE, WASHINGTON, 10.14.1981 1 Under My Thumb 2 When The Whip Comes Down 3 Let s Spend The Night Together 4 Shattered 5 Neighbours 6 Black Limousine 7 Just My Imagination 8 Twenty Flight Rock 9 Let Me Go 10 Time Is On My Side 11 Beast Of Burden 12 Waiting On A Friend 13 Let It Bleed 14 You Can t Always Get What You Want 15 Little T A 16 Tumbling Dice 17 She s So Cold 18 All Down The Line 19 Hang Fire 20 Miss You 21 Start Me Up 22 Honky Tonk Women 23 Brown Sugar 24 Jumpin Jack Flash 25 (I Can t Get No) Satisfaction ■What Is Wrong With My Guitar (Contra Band Music CBM-14/15) includes tracks 1-25 mono ■Stoned, Screwed Tattooed In Seattle (no credit) (DVDR) includes tracks 1-25 mono VIDEO / SOUNDBOARD RECORDING, LIVE AT KING DOME, SEATTLE, WASHINGTON, 10.15.1981 1 Take The A Train 2 Under My Thumb 3 When The Whip Comes Down 4 Let s Spend The Night Together 5 Shattered 6 Neighbours 7 Black Limousine 8 Just My Imagination 9 Twenty Flight Rock 10 Let Me Go 11 Time Is On My Side 12 Beast Of Burden 13 Waiting On A Friend 14 Let It Bleed 15 You Can t Always Get What You Want 16 Little T A 17 Tumbling Dice 18 Band Introduction 19 She s So Cold 20 All Doown The Line 21 Hang Fire 22 Star Star 23 Miss You 24 Start Me Up 25 Honky Tonk Women 26 Brown Sugar 27 Jumpin Jack Flash 28 (I Can t Get No) Satisfaction 29 Star Spangled Banner ■Now We Need You More Than Ever (VGP-131) includes tracks 1-29 mono ■Still Life In Seattle (Glimtwins) (DVDR) includes tracks 1-29 mono VIDEO / SOUNDBOARD RECORDING, LIVE AT ASTRODOME, HOUSTON, TEXAS, 10.28.1981 1 Take The A Train 2 Under My Thumb 3 When The Whip Comes Down 4 Let s Spend The Night Together 5 Shattered 6 Neighbours 7 Black Limousine 8 Just My Imagination 9 Twenty Flight Rock 10 Let Me Go 11 Time Is On My Side 12 Beast Of Burden 13 Waiting On A Friend 14 Let It Bleed 15 You Can t Always Get What You Want 16 Band Introduction 17 Little T A 18 Tumbling Dice 19 She s So Cold 20 All Doown The Line 21 Hang Fire 22 Miss You 23 Start Me Up 24 Honky Tonk Women 25 Jumpin Jack Flash 26 (I Can t Get No) Satisfaction 27 Star Spangled Banner ■Houston Can You Sing (VGP-053) includes tracks 1-27 mono ■Live At The Astro Dome, Houston, Texas October 28th 1981 (no credit) (DVDR) includes tracks 1-27 mono SUPER GROUPS, US RADIO, LIVE AT BRENDAN BYRNE ARENA, MEADOWLANDS, NEW JERSEY, 11.5.1981 (aired 8.16.1982) 1 Under My Thumb ■Ride Like The Wind (VGP-290) includes track 1 stereo SUPER GROUPS, US RADIO, LIVE AT ROSEMONT HORISON, CHICAGO, ILLINOIS, 11.25.1981 (aired 8.16.1982) 1 Beast Of Burden 2 Start Me Up ■Ride Like The Wind (VGP-290) includes tracks 1-2 stereo INSIDE OUT, US TV, LIVE AT SILVERDOME, PONTIAC, MICHIGAN, 11.30.1981 (aired 12.5) 1 You Can t Always Get What You Want (part only) 2 Jumpin Jack Flash (part only) 3 (I Can t Get No) Satisfaction (part only) 4 Waiting On A Friend (part only) ■Eighty One Eighty Two (D-Stone 018) (DVDR) includes tracks 1-4 mono SUPER GROUPS, US RADIO, LIVE AT SILVERDOME, PONTIAC, MICHIGAN, 12.1.1981 (aired 8.16.1982, 3.16.1983) 1 Under My Thumb 2 Shattered 3 Black Limousine 4 Twenty Flight Rock 5 Going To A Go Go 6 Time Is On My Side 7 Waiting On A Friend 8 You Can t Always Get What You Want 9 Jumpin Jack Flash ■Ride Like The Wind (VGP-290) includes tracks 3, 8-9 stereo ■On Top Of Old Smokey (VGP-280) includes tracks 1-2, 4-7 stereo SUPER GROUPS, US RADIO, LIVE AT SUPERDOME, NEW ORLEANS, LOUISIANA, 12.5.1981 (aired 8.16.1982) 1 Let It Bleed ■Ride Like The Wind (VGP-290) includes track 1 stereo SUPER GROUPS, US RADIO, LIVE AT CAPITOL CENTER, LARGO, MARYLAND, 12.8.1981 (aired 8.16.1982) 1 Let Me Go ■Ride Like The Wind (VGP-290) includes track 1 stereo SUPER GROUPS, US RADIO, LIVE AT CAPITOL CENTER, LARGO, MARYLAND, 12.9.1981 (aired 8.16.1982, 3.16.1983) 1 Twenty Flight Rock 2 Going To A Go Go 3 You Can t Always Get What You Want 4 She s So Cold 5 Brown Sugar 6 Start Me Up ■Ride Like The Wind (VGP-290) includes tracks 1-2, 4 stereo ■On Top Of Old Smokey (VGP-280) includes tracks 3, 5-6 stereo SUPER GROUPS, US RADIO, LIVE AT SUN DEVIL STADIUM, PHOENIX, ARIZONA, 12.13.1981 (aired 8.16.1982) 1 Hang Fire 2 (I Can t Get No) Satisfaction ■Ride Like The Wind (VGP-290) includes tracks 1-2, 4 stereo PAY-PER-VIEW, US TV RADIO, LIVE AT HAMPTON COLISEUM, HAMPTON ROADS, VIRGINIA, 12.18.1981 SUPER GROUPS, US RADIO (aired 8.16.1982) 1 Take The A Train 2 Under My Thumb 3 When The Whip Comes Down 4 Let s Spend The Night Together 5 Shattered 6 Neighbours 7 Black Limousine 8 Just My Imagination 9 Twenty Flight Rock 10 Going To A Go Go 11 Let Me Go 12 Time Is On My Side 13 Beast Of Burden 14 Waiting On A Friend 15 Let It Bleed 16 You Can t Always Get What You Want 17 Band Introduction 18 Little T A 19 Tumbling Dice 20 She s So Cold 21 Hang Fire 22 Miss You 23 Honky Tonk Women 24 Brown Sugar 25 Start Me Up 26 Jumpin Jack Flash 27 (I Can t Get No) Satisfaction 28 Star Spangled Banner ■Twenty Flight Rock (VGP-270) includes tracks 1-28 stereo ■Hippy Happy Keith !! (Glimmer Twins Record G.T.-013/014) includes tracks 1-28 stereo ■Ride Like The Wind (VGP-290) includes tracks 4-5, 8,12,22 stereo ■25X5 (CBS/Sony Videodisc CSLM 753/4) (LD DVDR) includes track 27 stereo ■Live At Hampton Coliseum 1981 Extended Edition In Dolby Surround (Jointrip JTDV-SP-001) (DVDR) includes tracks 1-28 stereo ■Live At Hampton Coliseum 1981 Stereo Edition True 24bit Audio (Jointrip JTDV-SP-002) (DVDR) includes tracks 1-28 stereo LET S SPEND THE NIGHT TOGETHER, FILM, LIVE AT BRENDAN BYRNE ARENA, MEADOWLANDS, NEW JERSEY, 11.5 - 11.6.1981 SUN DEVIL STADIUM, PHOENIX, ARIZONA, 12.13.1981 (released 2.11.1983) 1 Under My Thumb (12.13.1981) 2 Let s Spend The Night Together (12.13.1981) 3 Shattered (12.13.1981) 4 Neighbours (12.13.1981) 5 Black Limousine (12.13.1981) 6 Just My Imagination (12.13.1981) 7 Twenty Flight Rock (12.13.1981) 8 Let Me Go (12.13.1981) 9 Time Is On My Side (12.13.1981) 10 Beast Of Burden (12.13.1981) 11 Waiting On A Friend (12.13.1981) 12 Going To A Go Go (11.6.1981) 13 You Can t Always Get What You Want (11.6.1981) 14 Little T A (11.5.1981) 15 Tumbling Dice (11.5.1981) 16 She s So Cold (11.6.1981) 17 All Down The Line (11.5.1981) 18 Hang Fire (11.5.1981) 19 Miss You (11.6.1981) 20 Let It Bleed (11.5.1981) 21 Start Me Up (11.5.1981) 22 Honky Tonk Women (12.13.1981) 23 Brown Sugar (11.5.1981) 24 Jumpin Jack Flash (12.13.1981) 25 (I Can t Get No) Satisfaction (11.6.1981) ■LET S SPEND THE NIGHT TOGETHER (TFC TBD 1070) (DVD) includes tracks 1-25 stereo ■25X5 (CBS/Sony Videodisc CSLM 753/4) (LD DVDR) includes track 21 stereo LET S SPEND THE NIGHT TOGETHER OUTTAKE (ROCKS OFF!) 1 When The Whip Comes Down (12.13.1981) 2 Time Is On My Side (12.13.1981) (unedited version) ■Rocks Off! (no credit) (DVDR) includes tracks 1-2 stereo BACK / NEXT
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叫喚の宴 (HARVEST OF SCREAMS) ▼1/1ページ[編集] ▼惑星選択 ▼ユニット Hydralisk High-damage ranged unit. Attacks ground and air targets. 遠隔・高攻撃力ユニット。地上・上空の対象を攻撃可能。 Roach Assault unit. Regenerates life quickly while burrowed. Attacks ground targets. 近接攻撃ユニット。バロウ中はライフを高速回復。地上のみ攻撃可能。 ▼概要 A broodmother named Nafash took her brood to the frozen moon of Kaldir. Recent reports indicate a protoss presence there. ブルードマザー"ナファーシュ"は自分の群れを氷結の衛星カルダーに送りました。最近の報告によるとプロトスも居るようです。 There is a high likelihood that Nafash is fighting the protoss for control of Kaldir. カルダーを支配しようと、ナファーシュはプロトスとの交戦状態にあるでしょう。 Her brood is believed to contain highly evolved, dangerous zerg organisms. 重度のザーグ生体反応を検知しました。彼女の群れは高度に進化をしていると思われます。 未確認 or 未実装 Intercepted Dominion transmissions indicate the zerg Swarm has been split into factions. ■■■ ▼シネマ【LEVIATHAN】 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 (惑星Kaldir選択時) (惑星Char選択時) Adjutant Warning. Zerg organisms detected. 警告。ザーグ生体反応を検知しました。 Kerrigan That s why I m here. They ll either accept me as their queen, or I ll start killing them one-by-one until they do. お出迎えね。彼らが私を女王として受けれなかったら、そう理解させるまで殺す羽目になるでしょうね。 Kerrigan What are you? あなたは? Izsha I am Izsha. Your Majesty used to store all her ideas, thoughts and plans within me. Do you not remember? イーシャで御座います。女王陛下はご自身のアイデア――思索や策略を私に記憶させていたではありませんか。覚えていらっしゃらない? Kerrigan Yes... I do remember you. More importantly, you remember me. えぇ... 覚えているわ。当然、あなたも私を覚えているわね。 Izsha You are the Queen of Blades. I obey. 貴方様は"刃の女王"で御座います。お仕えいたします。 Kerrigan Perfect. Summon the Swarm, and prepare to move on Korhal. いいわ。なら群を呼び寄せ、コーハルへ向かう準備をしなさい。 Izsha The Swarm is in disarray, and will not answer your call. 群れは混乱状態にある上、陛下の呼びかけにも応えないでしょう。 〔惑星Kaldir選択時〕Izsha Most zerg on Kaldir are under the command of broodmother Nafash. She seeks to create her own Swarm. 〔惑星Char選択時〕Izsha Most zerg on Char are under the command of broodmother Zagara. She seeks to create her own Swarm. カルダーの大半はブルードマザー『ナファーシュ』の支配下に御座います。彼女は自らの群を創りだそうとしております。 チャーの大半はブルードマザー『ザガーラ』の支配下に御座います。彼女は自らの群を創りだそうとしております。 Izsha While she lives, the Swarm will be divided. 彼女を生かしておいては、群は分裂することとなりましょう。 Kerrigan Not for long, it won t. Take us down to the surface. そう長くは生かしておかないわ。私達を地上に降ろしなさい。 ▼未確認 or 未実装 Izsha You... you have returned. But you are not as you were. お...お戻りになられたのですね。以前の貴方ではない様ですが。 Izsha That is the first thing we will fix. それ以上手は出させません。 Kerrigan Good. Now, what are you? 結構。それで、あなたは? Izsha I advise and aid in any way possible. 出来る限りの進言と補佐をさせていただきます。 Kerrigan It doesn t matter. I am the Queen of Blades and you will do exactly as I say. そんな事はどうでもいいわ。私は"刃の女王"であるのだから、私の言うとおりに従いなさい。 Kerrigan They won t attack me. I m going to make them think I m still their queen. 攻撃してこないようね。今のうちに私が依然として女王である事を覚えさせなければ。 Kerrigan And if that doesn t work, I ll keep killing them until they accept me. それでもし効果がないようなら、今の私を受け入れるまで殺し続けてやるわ。 Izsha My queen. You have returned to us, but not as you were. 我らが女王陛下。お戻りのご様子ですが、依然の陛下ではないのですね。 Kerrigan It doesn t matter. You will do exactly as I say. それは大した事ではないわ。私の言うとおりに従いなさい。 +管理人条件メモ[Comment] ▼管理人条件メモ(Comment) Kerrigan s ship lands inside the Leviathan. She exits, looks around. She sees Izsha in the distance. Takes a deep breath. Kerrigan approaches Izsha. Kerrigan s eyes GLOW. Kerrigan relaxes a little. +管理人条件メモ[Group] ▼管理人条件メモ(Group) Zerg Adjutant Intro OBSOLETE Obsolete ▼リヴァイアサン内 ◇選択すると【管理人メモ:呼び出し検討】 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 The scouts report that Nafash set up a hive on this plain, but abandoned it shortly after. ナファーシュがこの地にハイブを築いていると偵察部隊より連絡がありました。しかし、直後にそれは破棄されたとのことです。 She moved off into those ice valleys. That must be where the protoss are. 彼女はあの氷結の谷へと向かったようね。あそこにはプロトスもいるに違いないわ。 ◇話しかけると 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 [編集] Tell me about this leviathan. リヴァイアサンについて教えて頂戴。 It is the organism from which you command the Swarm. And this is its nerve center. これは陛下がスウォームに命令するための生物で、その中枢部となります。 And it can take me to any world I wish? あとは私の望むがまま、あらゆる場所に連れて行ってくれるって所かしら? Of course, my queen. But our numbers are few. もちろんです女王陛下。しかし我々はまだ少数です。 Before conquering other worlds, you may wish to reclaim your forces here on Kaldir.(惑星Kaldir選択時) Before conquering other worlds, you may wish to reclaim your forces here on Char.(惑星Char選択時) 別の惑星に行く前に、このカルダーにて陛下の軍隊を取り戻すべきだと進言いたします。 別の惑星に行く前に、このチャーにて陛下の軍隊を取り戻すべきだと進言いたします。 Leave the strategy to me. Now, what else can I do on this leviathan? どうするかは私が決めるわ。あと他に、今このリヴァイアサンで出来る事は? You can evolve and upgrade your Swarm in the evolution pit. The creature Abathur can help you. 進化区画にてスウォームのアップグレードが出来ます。隷属者アバサーが陛下の補佐を致します。 ◇何もしないで居ると(ランダムで発言) 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 You can upgrade the Swarm in the evolution pit. 進化区画にて陛下のスウォームをアップグレード出来ます。 The creature Abathur is in the evolution pit. He can upgrade the Swarm. 進化区画には隷属者アバサーがいます。彼がスウォームのアップグレードを行います。 The evolution pit will let you upgrade the Swarm. 進化区画に行けば陛下のスウォームはアップグレードが出来るでしょう。 ◇話しかけると(ランダムで発言) 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Cold. 寒っ I have much to answer for -- once Mengsk is dead. メンスクが死ぬべきだという理由なんていくつでも言えるわ。 (直訳:私は沢山答えを持ってるの ―メンスクが死ぬ事について) Even more desolate than Char. チャーよりも荒涼としているわね。 Just once, I d like to go somewhere nice. ただ単に(ジムと)素敵な場所に行きたかっただけなのに… Arcturus, you took Jim. And I m going to take your life in return. アークトゥルス、あなたはジムを奪ったわ。次は私があなたの命を奪う番よ。 ▼進化区画(Evolution Pit) ◇進化区画に入ると(シネマ)[編集] 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Kerrigan What are you? お前は? Abathur Abathur. Evolve Swarm, spin strands and sequences. Served Overmind, then served Queen of Blades. Now serve you. アバサー。スウォームの遺伝子を寄せ束ね、進化させる。オーバーマインドに支え、次は刃の女王に。今はお前に支えよう。 Kerrigan I am the Queen of Blades! 私は刃の女王よ! Abathur Different. Examining genetic strands. Queen of Blades was efficient, ancient zerg qualities. Minor terran influence. Abathur You, infected with more terran matter. Grasper limb poorly designed. Can improve. Will give it back, better. 違う。遺伝子そのものがな。刃の女王はザーグそのものと言える存在であった。テランの影響度は少ない。 だがお前はテランの理(ことわり)に犯された。支配力が欠けている。安心しろ。元に戻してやろう。 Kerrigan Don t touch me. 私に触れるな。 Abathur Only focus is evolving the Swarm. Seek perfection in all things. Work in evolution pit. Can review my work here. スウォームの進化に興味があるだけだ。万物の理想の姿を探し求めてな。進化区画で働いている。私の成果を見ていってくれ。 ▼未確認・未実装 Abathur You, incredible complexity, arranged in clean sequences. Must study in more depth. 今のお前は見る影もない、綺麗すぎるのだ。かつての深淵を学ぶのだ。 ◇シネマ終了後 Many benefits to evolving Swarm. Start with zergling. スウォームの進化には多くの恩恵がある。まずはザーグリングで試すのだ。 ◇話しかけると[編集] 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Swarm suffering on this moon. スウォームはこの惑星に苦しめられている。 I thought you d made my zerg stronger than this. あなたは私のザーグをより強くしたんじゃないの? Kaldir as cold as deep space. Other than leviathan, no reason to specialize Swarm for such cold. カルダーは深宇宙のように冷たいのだ。リヴァイアサン以外に、この寒さのためスウォームを特化させる必要性がない。(しても無駄だ) Is that an excuse? それは言い訳? Wasteful to spin unnecessary adaptations. Complexity bad. 不必要な適応など無駄だ。複雑さは好ましくない。 Not needed before. Needed now. Will look for local fauna. Essence useful for Swarm adaptation. 今までは必要なかった。必要なのは今だけだ。この土地の生物を探すべきだ。スウォーム適応のための有用なエッセンスになる。 Do it. やりなさい。 ▼ブリーフィング Nafash moved her brood into these ice valleys to fight the protoss. ナファーシュはプロトスとの戦闘のため、この氷結の谷に群れを向かわせたようです。 It is unknown if she will join you willingly. 彼女が進んで陛下へ隷属するかは判りません。 ▼ミッション This moon has pockets of intense cold called flash freeze storms. One such storm is approaching. この衛星ではフラッシュフリーズと呼ばれる局地的な極寒の嵐が発生します。今、その嵐が近づいております。 It will push temperatures down so fast that almost all thermal energy will be lost. 嵐は急激に気温を下げ、ほぼ全ての熱エネルギーを奪います。 The storm will pass quickly but while it is here, your troops will be frozen in place. 嵐はすぐに過ぎ去るでしょうが、その間陛下の軍は凍結して動けなくなるでしょう。 I can sense indigenous creatures nearby. Their matriarchs have powerful essence. Strong enough to help us adapt to this cold. 近くにこの土地の原生物がいるようね。彼らの女族長は強力なエッセンスを持っているわ。私達をこの寒さに適応させるには十分でしょう。 I have to find an ursadon matriarch and get her essence. ウルサドンの族長を見つけてエッセンスを手に入れなければ… ▼氷結中のローチ発見1 This zerg is feral. It is not under the control of any higher entity. 野生化したザーグのようです。見たところどの高位の存在にも支配されておりません。 ▼氷結中のローチ発見2 Another feral roach. Something is very wrong. 別の野生ローチね。これは何か起きているわね。 ▼氷結アナウンス The flash freeze is near. フラッシュフリーズが近づいております。 I just have to find an ursadon matriarch. ちょうどウルサドンの族長を見つけたわ。 The flash freeze has arrived. Your troops are frozen. フラッシュフリーズが発生しました。陛下の軍は凍結しております。 These ursadon, led by matriarch. Strong essence. このウルサドンは強力なエッセンスを持つ族長に率いられている。 ▼氷結終了 Flash freeze now ending. フラッシュフリーズは過ぎ去りました。 ▼ウルサドンを倒す Essence assimilated. Swarm resistant to flash freeze. エッセンスは得た。スウォームはフラッシュフリーズに対抗できる。 Excellent. And now I can sense Nafash s hive cluster nearby... 上出来ね。それと今ナファーシュのハイブクラスターが近くにあると感じたんだけど… Injured roaches able to burrow. Regain health. 傷ついたローチはバロウで体力を取り戻すことが出来る。 ▼ベース到着 Nafash s brood. The protoss must have wiped them out. I ll awaken this hive cluster for the Swarm. ナファーシュのブルードね。プロトスにやられたんでしょう。スウォームのためにハイブクラスターを目覚めさせるとしましょう。 The protoss sensed the awakening! They are aware of our presence! プロトスが活性化に感づきました。彼らは我々の存在に気づいております。 The Queen of Blades! But what has happened to you? Frail and human! 刃の女王!しかし貴様何があったのだ?脆弱な人間になっているではないか! Protoss! I wondered when you d show yourselves. プロトス!なぜ姿を現した? We must inform Shakuras. They will send the Golden Armada -- they will destroy you! 何としてもシャクラスに知らせなくては。さすれば黄金艦隊をお送り下さり――貴様を滅ぼすだろう! Izsha, tell me the protoss are out of range of Shakuras. イーシャ、あのプロトスがシャクラスから圏外にあるか教えなさい。 They are, my queen. その通りで御座います。女王陛下。 However, the protoss have psi-link spires that can amplify their psionic communication. しかしながら、彼らは精神波による通信を増幅する[psi-link spire]を持っております。 Then we destroy those psi-link spires before the protoss can activate them. なら彼らがあれを起動するまでにサイリンク・スパイアを破壊するわよ。 Additional matriarch essence nearby. If collected, Swarm can become more efficient in flash freeze. 他にも族長のエッセンスが近くにある。もし集まればスウォームはよりフラッシュフリーズへの耐性を得るだろう。 I do like an efficient Swarm. If I have a chance, I will hunt down some matriarchs. より有能なスウォームは必要だわ。出来るなら族長どもを倒しましょう。 By accomplishing these goals you will grow more powerful. それを達成すれば陛下はより強くなれるでしょう。 Your damage, energy, or life will immediately improve as your power level increases. 陛下の戦闘力、エナジー、そして生命力は陛下のレベルの増加とともに直ぐさま上昇するでしょう。 ▼襲撃 Brave protoss, slow her down! Take the fight to her! 勇敢なるプロトスよ!彼女と戦い、食い止めるのだ! (勇敢なるプロトスよ、彼女を食い止めるのだ!彼女と戦え!) Flash freeze approaching! The protoss will be vulnerable until it passes! フラッシュフリーズが発生します。プロトスは嵐が過ぎ去るまでは隙だらけです! The protoss are defenseless! Attack now! プロトスに守りはないわ!今攻めるのよ! The flash freeze is ending. フラッシュフリーズが終了します。 ▼Spire破壊:1つ目 One down. まず一つ。 Even if you destroy our spires, we will get word to Shakuras! たとえ我らのスパイアを破壊されようとも、必ずやシャクラスへと知らせてみせる! ▼新たな資源場を手に入れる Izsha, drop a hatchery at this location. I need the Swarm. イーシャ、この場所にハッチェリーを建てなさい。もっと軍隊が必要よ。 ▼Matriarchを発見、エッセンスを回収 Matriarch essence useful. Visibility during flash freeze increased. 族長のエッセンスは有益なり。フラッシュフリーズ中の視界を増加出来る。 ▼Nafashの遺骸を発見 Nafash! I didn t have much hope of finding you alive at this point. The protoss will pay many times over. ナファーシュ!あなたが生存しているという希望が無くなったわ。プロトスはこの何倍もの仕打ちを受けるでしょう。 ▼Spire破壊:2つ目 One more left. あと1つ。 It s no use, Kerrigan! ケリガン!無駄なことを! ▼氷結アナウンス Flash freeze will be here soon. フラッシュフリーズまもなく発生します。 The flash freeze storms are getting shorter. It will be harder to take advantage of the storms. フラッシュフリーズの時間が短くなっていっております。つまり、嵐のアドバンテージを得るのが難しくなっていきます。 Flash freeze ending. We should retreat until the next storm hits. フラッシュフリーズが終了します。次の嵐が来るまでは退却すべきです。 ▼Matriarchを発見、エッセンスを回収 Matriarch essence assimilated. Swarm perfectly adapted to fight in flash freeze storms. 族長のエッセンスを同化した。スウォームは完全に適応しフラッシュフリーズ中も戦闘が可能だ。 I feel stronger. より強くなったのが感じられるわ。 ▼Spire破壊:3つ目(ミッションクリア) The spires have fallen! Retreat! 全てのスパイアが堕ちた、退却だ! The protoss expedition will be unable to contact Shakuras. もはや彼らプロトスにはシャクラスとの通信が出来ないでしょう。 Now they have to deal with us. これで我々と対峙する他なくなったわね。 今や我々と取引する他ないってわけね。(ここでは取引→やり取り→戦闘?) ▼その他 ▼サプライ不足 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 You can spawn more overlords to increase your supply. もっとオーバーロードを生み出しサプライを増やすべきです。 ▼氷結直前 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 In a few moments, there will be a flash freeze. 残り少しでフラッシュフリーズが発生します。 Flash freeze will be here soon. フラッシュフリーズまもなく発生します。 ▼氷結中 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Flash freeze storm has arrived! フラッシュフリーズが発生しております。 A flash freeze storm has hit. フラッシュフリーズが直撃中です。 The protoss are defenseless! Attack now! プロトスに守りはないわ!今攻めるのよ! Press our advantage! Destroy the protoss! 我らが優位を利用しプロトスを滅ぼすのよ! ▼氷結終了 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 Flash freeze storm is fading. フラッシュフリーズが消え去りました。 ◇未確認・未実装 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 I just have to find an ursadon matriarch. ■■■ The Queen of Blades... without your swarm! It was foolish to venture so far from your main hive! ■■■ I claim this hive cluster for my own. ■■■ I sense a hive cluster nearby. ■■■ This species. Adapted to resist low temperatures. ■■■ Where is Nafash? Why isn t she commanding her brood? ■■■ You have full control of the hive cluster, my queen. ■■■ If essence collected, can mutate Swarm to resist flash freeze. ■■■ Once local essence assimilated. Swarm will resist flash freeze. ■■■ Assimilating essence. Visibility corrected. Swarm now entirely immune to flash freeze effects. ■■■ Swarm resistance to flash freeze unsatisfactory. ■■■ Now to find Nafash. ■■■ Protoss! I wondered when you d show yourselves. ■■■ That s all of them. ■■■ Excellent! Will greatly help evolution! ■■■ Now to find Nafash. ■■■ Nafash s brood. The protoss must have wiped them out. I ll awaken this hive cluster for the Swarm. ■■■ I sense a hive cluster nearby. ■■■ Protoss approaching the hive cluster! プロトスの軍がハイブクラスターに接近中! For Aiur! For Tassadar! ■■■ Warriors, activate your shields until the flash freeze passes! ■■■ Shields up! Let the flash freeze pass before you drop them! ■■■ Flash freeze storm approaching soon! ■■■ Flash freeze coming in soon! ■■■ Flash freeze is here! ■■■ Flash freeze is passing. ■■■ The psi-link spires are coming online! ■■■ We are almost ready to contact Shakuras! ■■■ Another spire down! ■■■ Why are you so weak, Kerrigan? ■■■ Even if you kill every protoss on this planet, the firstborn will destroy you! ■■■ The Golden Armada will be your end! ■■■ Time grows short, Kerrigan! The Golden Armada will come for you! ■■■ To the ships! Scatter! She cannot stop us all! ■■■ Only one ship needs to escape this system! ■■■ Your orders, my queen? ■■■ Flash freeze! ■■■ No one gets out alive, Izsha. No one. ■■■ As you command. ■■■ You should not have left your swarm behind, Kerrigan! ■■■ The protoss spires are almost fully activated. ■■■ You re almost out of time, Kerrigan! ■■■ The protoss will be vulnerable to attack while in their shields. ■■■ Where is Nafash? Why isn t she commanding her brood? ■■■ Another feral roach. Something is very wrong. ■■■ Nafash! I didn t have much hope of finding you alive at this point. The protoss will pay many times over. ■■■ This hive cluster now belongs to the Swarm. ■■■ Another spire down! ■■■ One more left. ■■■ That s all of them. ■■■ Izsha, tell me the protoss are out of range of Shakuras. ■■■ Then we destroy those spires before the protoss can activate them. ■■■ No one gets out alive, Izsha. No one. ■■■ Essence assimilated... Swarm resistant to flash freeze. Only slowed during storms. ■■■ Yes. Swarm no longer slowed by flash freeze. ■■■ Essence from Yeti matriarchs key to complete cold resistance. ■■■ However, there is still a large force of protoss, and they still have their ships. Your orders, my queen? ■■■ Dropping a hatchery at this location, my queen. ■■■ I have to find an ursadon matriarch and get her essence. ■■■ Another spire down! ■■■ I do like an efficient Swarm. If I have a chance, I will hunt down some matriarchs. ■■■ The ursadon are attacking everyone! ■■■ Then we destroy those spires before the protoss can activate them. ■■■ The ursadon are attacking everyone! ■■■ The ursadon are attacking everyone! ■■■ The protoss forces are now frozen. ■■■ We should wait for a flash freeze before attacking this large protoss force. ■■■ We should wait for a flash freeze before attacking this heavily fortified location. ■■■ 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 ◇条件メモ(Comment) Explain burrowing at some point First time player sees Yeti fighting Protoss and Zerg at the same time Warning that a storm is on the way Warning that a storm is here. Warning that a storm is ending. Running out of time Destroyed a spire Destroyed another (Alt line only use if needed.) One left Kerrigan touches the dead queen. 2/2 1/2 Bonus Objective Setup When storm duration is reduced. Player discovers dead zerg base The base becomes active again. Kerrigan reinforcement Protoss force Only before Zerus02 For use any old time 対応するregion、endregionプラグインが不足しています。対になるようプラグインを配置してください。 ▼条件メモ(Group) zExpedition01_CritPath Arrival Protoss Attack Zerg Base Destroy the Psi-link Spires Nafash Brood Cold First Roaches Found Discover second town After 1st Yeti Encounter 3/4 of the way through collection Collection complete Flash Freeze Storm More Roaches Found. Secondary Objective Timer To Consider Taunts/Barks Storm Protoss Shields Find Nafash body Kerrigan Destroys a Spire Protoss Taunts Expedition01 Cinematics OBSOLETE Mid End NOT CURRENTLY USED BUT PLEASE RECORD ANYWAY Context sensitive 【編集・コメント注意事項】 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。 ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 ・翻訳された文章のご指摘は、優しい文章でお願いいたします。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・コメント内で議論をしないで下さい。ご感想、ご指摘、ご意見などでお願い致します。 ・悪質なコメントなど、不適切と判断されたコメントは削除させていただきます。 ・[NEW!]翻訳された方はコメント欄に記録しておくと、後で見直した時に「ふふっ」となれます。(管理人もご協力に気が付けます) プレイヤー名 コメント すべてのコメントを見る 上の広告対処のため適当に一つ翻訳 -- (star2461) 2015-05-07 22 07 59 名無しさんから以前受けた指摘 「Armada=艦隊」だったので、修正しました。 -- (star2461) 2014-07-19 00 51 03 ▼Wasteful to spin unnecessary adaptations. Complexity bad. はい、『複雑さは好ましくない。』で間違いないと思います。 微妙そうで大きな間違いを数々ご指摘いただき、本当に有難うございます。 -- (管理人) 2013-06-24 20 35 34 アバサーとの会話に別訳を追加。 -- (名無しさん) 2013-06-21 12 57 27 注意書きもしっかり残してあるのを確認。これは助かる!帰宅次第検討します! -- (管理人) 2013-03-27 12 59 10 おおおお、全ての翻訳を確認。ありがたい!!固有名詞は本日帰ったら対応致します。固有名詞の配慮までしてくださるとは、感謝の極み! -- (管理人) 2013-03-27 12 58 10 翻訳完了。固有名詞は管理人様にお願い致します。 -- (star2461) 2013-03-27 00 42 36 抜けてましたね。ありがとうございます。 スクリーンショット撮るときに漏れたのでしょう。ありがとう!翻訳も! -- (管理人) 2013-03-25 19 58 30 翻訳追加。アバサーとの会話に不足があったので(アップデートで増えた?)追加しました。 あと、その会話の翻訳が間違っている可能性が高いのでより良い翻訳ありましたらお願いします。 -- (star2461) 2013-03-25 19 50 51 一部翻訳 -- (star2461) 2013-03-25 18 50 07 作成中 -- (管理人) 2013-03-20 21 19 51
https://w.atwiki.jp/protot/pages/87.html
ストーリーの翻訳>27.THE LAST MAN ■Part 66 http //www.youtube.com/watch?v=6WeVDyzAj0U feature=related ■Part 67 http //www.youtube.com/watch?v=FEdGJBB4XIo feature=related ■Part 68 http //www.youtube.com/watch?v=YY7vw6rS920 feature=related ■Part 69 http //www.youtube.com/watch?v=Y8aSE_uLrCE feature=related ■Part 70 http //www.youtube.com/watch?v=g8qQ5cS5q8c feature=related part69からミッションスタートのようなのでpart66~68の字幕抽出はしておりません。 このPROTOTYPEプレイ動画シリーズには字幕が出ているので、 時間がある人は少しでもいいので英文を載せていってください。 書式が分からない場合はベタ書きで構いません。 (特に重要でなければムービー部分だけで構いません) Contact Location 3-SoHo ミッション中 ミッションクリア 27.THE LAST MAN [最後の男] Contact Location 3-SoHo CAPT. CROSS I thought it was a time we talked. そろそろ話すべきだと思ってな。 CAPT. CROSS You don t want to do that. おい、そんなことするなよ。 ALEX I ve done your job for you. I ve broken the back of the infection. お前のために動いてたってのか。感染源を破壊して。 CAPT. CROSS In a few hours, this whole place will be glass. あと数時間で、この島は一掃される。 ALEX Even Randall s not crazy enough to nuke Manhattan. まさか。いくらRandallでもマンハッタンを核攻撃したりはしないだろ。 CAPT. CROSS You re wrong. He was at Hope in 69. He ll do anything to stop the infection. If you help me stop him, you get your secret. いや、する。彼は69年にHopeにいたんだ。感染を止めるためなら何でもするさ。お前が俺を手伝ってくれれば知りたがってた秘密にも届くはずだ。 ALEX There s no way to get to that ship without being blown out of the sky. 迎撃されずに空母に乗り込む方法なんて無いぜ? CAPT. CROSS I have a way. Randall wants a Colonel named Taggart. He s sent me to find him. He s our key on to the Reagan. RandallはTaggart大佐を探してる。そのために俺がここにいるわけだが、彼が空母Reaganへのカギになる。 CAPT. CROSS Taggart s massing a large force of Helicopters at these locations. Taggartはここに大規模なヘリ部隊を組織している。 CAPT. CROSS If we don t move now, he ll muscle his way out of Manhattan in a fleet of Helicopters. And Randall might not be able to stop him. 俺たちが今動かなければ、あいつはヘリを使って無理やりにでもマンハッタンから出ようとするだろう。そうなったらRandallでは止められないかもしれない。 CAPT. CROSS Mercer, take out the Helicopters. I ll try and pin down Taggart s location. And don t let any of them get out of the city. Taggart could be on any one of them. Mercer、ヘリを落とせ。俺はTaggartの居所を探る。ヘリは全部落とせよ、Taggartがどれに乗るかはわからんのだからな。 ALEX Why does it seem like I m getting the short end of this deal? おいおい、俺が損な役回りの気がするぞ。 ミッション中 ALEX Taggart access the Helicopters for getting out anytime at once. I can fix that. Taggartはいつでもすぐにヘリで脱出できる。俺が絞り込んでやるよ。 (字幕表示されず) ALEX Taggart s aircraft is somewhere near here. この辺にTaggartのヘリ部隊がいるはずだ。 (字幕表示されず) BLACKWATCH COMMANDER ZEUS has benn sighted! Clear the landing areas! ZEUSを発見!着陸地点をあけろ! ALEX Nothing left. 全滅だな。 ALEX Everyone else to die 全員死んでもらうぜ。 (字幕表示されず) BLACKWATCH HEADQUARTERS Urgent! Spin those choppers up, clear the ground, clear clear! 緊急連絡!全ヘリを飛ばせ、地上に残すな! MARINE TRANSPORT PILOT This is Ghost Three Three Eight Four, we are go! こちらGhost3384、離陸する! MARINE TRANSPORT PILOT We re clear of the ground, entering high altitude orbit. 離陸した、高高度まで昇る。 ALEX No aircraft, no personal, no survivers. ヘリ、兵士、生き残り、すべてゼロっと。 (字幕表示されず) BLACKWATCH COMMANDER Flight Leader, get those Birds in the air. NOW! フライト・リーダー、全機飛ばせ、早く! BLACKWATCH HEADQUARTERS He s here! Get our wings off the ground! Clear, clear! ここにいるぞ!はやく飛べ、飛べ! BLACKWATCH HEADQUARTERS Priority order, scramble all crews, we need to get these Birds in the air. NOW! 最優先事項、スクランブル発進せよ、全機離陸だ、急げ! ミッションクリア ALEX damn you taggart. damn it for make me do this. Taggartのクソ野郎が、手間かけさせやがって。 (字幕表示されず)
https://w.atwiki.jp/touhoukashi/pages/4855.html
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https://w.atwiki.jp/cohstatsjp/pages/226.html
Infantry Knight s Cross Holders Contents 1 Knight s Cross Holders Veterancy 2 Tactics 3 History 4 Built From 4.1 Panzer Command 5 Doctrinal Abilities 5.1 Zeal 5.2 For the Fatherland 5.3 Blitzkrieg 5.4 Inspired Assault 6 Squad Abilities 6.1 Assault 6.2 Medical Kit 6.3 Field Medical Kit 6.4 Fire Panzerfaust 7 Squad Weapons 7.1 MP44 Assault Rifle 7.2 Panzerfaust 7.3 M24 Grenade Assault Knight s Cross Holders Squad Size 3 Capture Rate 1 Sup Threshold 0.2 Health 270 Sight 35 Pin Threshold 0.6 Cost 360 Detection 7/0 Recovery Rate 0.008 Hotkey K Population 6 Time 45 Retreat Modifier 0.5 Target Type infantry_heroic Upkeep 8.064 Reinforce Cost 0.5 Critical Type infantry_heroic Squad Slots 2 Reinforce Time 1 Knight s Cross Holders Veterancy [Expand][Hide] Health Regeneration Unlock Fire Panzerfaust 10.56/min Received Suppression Received Damage 0.75 0.95 Maximum Health 1.2 Tactics The only tier 4 infantry in the game, KCH are very effective anti-infantry specialists. KCH are harder to suppress and can take more than one sniper shots due to their special armor, however they are weak to flame weapons. Avoid enemy tanks at all cost, panzerfaust requires veterancy level 1 and is not very effective vs. most tanks. KCH come equipped with the Assault ability regardless of whether or not Blitzkriegs doctrine has been chosen. Although fearsome anti-infantry and possibly even a powerful anti-tank unit by using their panzerfausts, a single group of KCH will succumb to a basic British Bren troop carrier with the HMG upgrade if left unattended. 3 squads of vet 2 and up KCH can rush a mg team head on and take it out without being suppressed If you absolutely need to cap something, KCH is the best option. They won t be suppressed while running to the target, are hard to hit with arty and tanks due to small squad size, take 2 sniper shots per man, and don t take much damage from strafing run. The cost can be prohibitive, but when you have less than 100 victory points left and NEED to take a vp FAST, nothing else will do. History The Ritterkreuz (Knight s Cross) was one of the highest awards that could be given to German military personnel. To qualify the recipient had to have the Iron Cross 1st class, or be awarded it at the same time. In addition, there were three extra awards that could be appended to the Knight s Cross Oak Leaves, Swords, and Diamonds. Only a total of 27 men received the Knight s Cross with Oak Leaves, Swords, and Diamonds by the end of the war. The Knight s Cross Holders in Company of Heroes are an historically inaccurate unit that never would ve existed. It was unheard of for an infantry unit to have every single member be a Knight s Cross Holder. Built From Panzer Command [Expand][Hide] Health 775 Target Type building Cost 26050 Critical Type building Time 165 Hotkey P Effects Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knights Cross Holders. ESee Structure Panzer Command for details. Doctrinal Abilities Zeal [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Zeal for details. For the Fatherland [Expand][Hide] Cost 45 Activation timed Duration 30 Target tp_any Recharge 30 Hotkey Effects All Infantry are ideologically motivated, and fight better in their own Territory. ESee Ability For the Fatherland for details. Blitzkrieg [Expand][Hide] Cost 150 Activation timed Duration 30 Target tp_any Recharge 60 Hotkey Effects All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. ESee Ability Blitzkrieg for details. Inspired Assault [Expand][Hide] Cost 50 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit. ESee Ability Inspired Assault for details. Squad Abilities Assault [Expand][Hide] Cost 50 Activation targeted Duration _ Target tp_entity_and_squad_entity Recharge 20 Hotkey S Effects The Squad will unleash a vicious rain of Grenades before getting into close range with the target. ESee Ability Assault for details. Medical Kit [Expand][Hide] Cost 35 Activation timed Duration 60 Target tp_any Recharge 60 Hotkey K Effects Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory. ESee Ability Medical Kit for details. Field Medical Kit [Expand][Hide] Cost 35 Activation timed Duration 60 Target tp_any Recharge 60 Hotkey K Effects Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere. ESee Ability Field Medical Kit for details. Fire Panzerfaust [Expand][Hide] Cost 35 Activation targeted Duration _ Target tp_entity_and_squad_entity Recharge 15 Hotkey P Effects Fire the disposable 100mm Panzerfaust at Enemy Armor or Structures. ESee Ability Fire Panzerfaust for details. Squad Weapons MP44 Assault Rifle [Expand][Hide] Weapon MP44 Assault Rifle See Weapon MP44 Assault Rifle for details. Panzerfaust [Expand][Hide] Weapon Panzerfaust See Weapon Panzerfaust for details. M24 Grenade Assault [Expand][Hide] Weapon M24 Grenade Assault See Weapon M24 Grenade Assault for details. Retrieved from http //coh-stats.com/Infantry Knight%27s_Cross_Holders
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Market Overview The Global Virtual Dressing Room Market is expected to cross USD 6.81 Billion by 2025 at a CAGR of 15.21%. Virtual dressing rooms are able to superimpose clothes on users and induce a purchase intent in customers. The technology has made use of augmented reality to help customers in their shopping experience and save time on decisions. The global Virtual Dressing Room Market report by Market Research Future (MRFR) has been conceptualized for clothing stores and malls looking to increase their sales over the forecast period (2020-2027). The COVID-19 pandemic has been included to predict growth and revenue trajectories. This is attributed to preference of shopping online and new customer experience journeys for retaining customers. Large number of online apparel stores and increased purchasing power of customers can influence the market growth. Benefit over traditional dressing rooms and use of augmented reality to purchase clothes to attract new generation of customers can propel the market size. Innovations such as mobile body measuring, AR, and try-on technology can disrupt the market positively. This is exemplified by rapid purchases of technological breakthroughs by large companies to expand their footprint in cosmetics and apparel. The technology can store customer preferences and customer measurements to display clothing and accessories of their liking. But lack of awareness of the product in developing countries can hamper market growth. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8294 COVID-19 Analysis The onslaught of the COVID-19 pandemic had slowed down the apparel sector mainly, but many brands are now resorting to virtual based selling methods, and this is estimated to benefit the virtual dressing room market trends in the approaching period. The use of virtual dressing rooms is estimated to gain impetus further due to the protection it provides to the merchandise that is displayed in the shops, thus, promoting the virtual dressing room market share. Segmentation By Component The global virtual dressing room maker is divided into solutions and services by component. Of the two, solutions have the larger market size. Solutions are important within the market since every retailer has a specific requirement for virtual dressing rooms along with different investment potential. Their customer base, the preference of their customer base, the amount of capital retailers are ready to invest along with a host of other factors must be considered before a unique virtual dressing room solution can be created for the retailers. Services is the smaller market within this segment but is as critical as solution. Services oversee the maintenance and customization of the offered virtual dressing room solutions. In today’s dynamic commercial landscape, shifting customer preferences, the introduction of new products, and the opening of new markets results in a need to customize existing solutions. This is where services come in. By End User The E-commerce virtual dressing room market is the fastest growing within this segment due to its affordable pricing, unique solutions, and extreme utility. Cloth retailers of all sizes can now avail of the benefits of the huge e-commerce market and customer base. The advances in logistics ensure that the retailers can market their products to virtually any corner of the globe. The only drawback to the sale of clothing online was the lack of a mechanism to try the clothes on. This impediment is easily removed by virtual dressing rooms, a fact that retailers across the globe are quick to take note of. The physical store virtual dressing room market must increasingly compete with its e-commerce counterpart. Physical stores offer virtual dressing rooms with many factors that are unavailable to e-retailers. This is due to the customization available in the virtual dressing room machines which can range from simple screen outputs to huge screens that monitor the movements of the customer and offer changes in dress size, shape, and color at the behest of the customers. Regional Analysis North America to be Lucrative for Global Virtual Dressing Room Market North America is deemed to be revenue-worthy for the virtual dressing room market owing to presence of recognizable fashion stores and influence of social media to create peer pressure for looking good. Effective use of data to attain repeat customers and drive loyalty membership programs can bode well for the market. Competitive Analysis The emphasis on innovation is estimated to rise in the coming years, as the consumer needs have to be addressed in a better manner to ensure the resurgence of the global market. Also, the need to encourage business to include the environmental impact of their decisions is estimated to shape the development of the market in future. The need to mitigate losses sustained by the current public health crisis is estimated to be the sole focus of the market contenders in the upcoming years. The disharmony in the forces of demand and supply is estimated to create a slow growth background in the market. Furthermore, the need to adopt a rapid and cost-effective method of operation is estimated to shape the market in the impending period. The capability of contenders to influence change in the market is increasing at a stable rate in the impending period. The support from government bodies around the world is rising because the market needs an extra stimulus to achieve normalcy in such a scenario. Fitle, Elpro Technologies, ELSE Corp srl, Fitnect Interactive, 3D-A-PORTER LTD., 3DLOOK Inc., Coitor IT Tech, REACTIVE REALITY GMBH, SIZEBAY, Dressformer, Fit Analytics, SenseMi, triMirror, Zugara, Inc., and True Fit Corporation are reputed players in the global market. Mergers, acquisitions, and continuous development of technology are major growth strategies of players. Industry News Walmart has acquired Zeekit, a startup in Israel, in an attempt to attract customers towards its site and virtually try on clothes to drive purchases. Access Report Details @ https //www.marketresearchfuture.com/reports/virtual-dressing-room-market-8294 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** https //market-research-future.tribe.so/post/forensic-accounting-market-enormous-growth-with-recent-trends-demand-by-top--6220bd59d9cf5f4d8b4a0b3e https //ict268262635.wordpress.com/2022/04/08/infrastructure-as-a-service-industry-magnificent-growth-with-an-impressive-cagr-changing-business-needs-factors-that-will-drive-industry-forecast-year-2030/ https //ict268262635.wordpress.com/2022/04/08/telecom-expense-management-market-size-magnificent-growth-with-an-impressive-cagr-changing-business-needs-factors-that-will-drive-industry-forecast-year-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue view Report Video https //lumen5.com/user/ubellapranali/parking-management-m-f4kz6/
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CDR 006 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN STUDIO 1963 - 1982 1 Soon Forgotten (Muddy Waters) 2 Close Together (Jimmy Reed) 3 You Can t Judge A Book By It s Cover (Bo Diddley) 4 Road Runner (Bo Diddley) 5 Diddley Daddy (Bo Diddley) 6 Baby What s Wrong (Jimmy Reed) 7 Bright Lights, Big City (Jimmy Reed) 8 Don t You Lie To Me (Chuck Berry) 9 Hi-Heel Sneakers (Tommy Tucker) 10 Down In The Bottom (Howlin Wolf) 11 Reelin Rockin (Chuck Berry) 12 Key To The Highway (Jazz Gillum) 13 Still A Fool (Muddy Waters) 14 I Don t Know Why (Stevie Wonder) 15 32-20 Blues (tour rehearsal 1972) (Robert Johnson) 16 You Don t Have To Go (Jimmy Reed) 17 Shame Shame Shame (Jimmy Reed) 18 My First Plea (Jimmy Reed) 19 The Harder They Come (Jimmy Cliff) 20 Back In The U.S.A. (Chuck Berry) 21 Blues With A Feeling (Little Walter) 22 Spoonful (saturday night live rehearsal 1978) (Howlin Wolf) 23 Sweet Home Chicago (Robert Johnson) 24 Looking For Trouble (Eddie Taylor) ■MUDDY WATERS AT NEWPORT 1960 (Universal 088 112 515) includes track 1 mono ■GREATEST HITS / JIMMY REED (Classic Blues CDCD 1040) includes tracks 2,17 mono ■THE CHESS BOX / BO DIDDLEY (MCA Records CHD2-19502) includes tracks 3-5 mono ■JIMMY REED AT CARNEGIE HALL (Collectables COL-CD-7210) includes tracks 6-7 stereo, track 16 mono ■THE ROOTS TRACKS OF STONE (Jimco Records JICK-89247) includes track 8 mono ■THE ROOTS OF STONE (Universal UICY-4103) includes track 9 mono, track 14 stereo ■HOWLIN WOLF (Universal UICY-3206) includes tracks 10,22 mono ■THE CHESS BOX / CHUCK BERRY (MCA Records CHD3-80,001) includes tracks 11,20 mono ■ROLLING STONE CLASSICS 2 (Blues Interactions PCD-2537) includes track 12 mono ■THE BEST OF MUDDY WATERS (Universal UICY-93199) includes track 13 mono ■KING OF THE DELTA BLUES SINGERS / ROBERT JOHNSON (Sony Music MHCP 418) includes track 15 mono ■I M JIMMY REED (P-Vine Records PCD-5257) includes track 18 mono ■THE HARDER THEY COME / JIMMY CLIFF (Mango 162-539 202) includes track 19 stereo ■THE BEST OF LITTLE WALTER (MCA MVCM-22008) includes track 21 mono ■KING OF THE DELTA BLUES SINGERS VOL. 2 / ROBERT JOHNSON (Sony Music MHCP 444) includes track 23 mono ■BIG TOWN PLAYBOY / EDDIE TAYLOR (P-Vine Records PCD-5259) includes track 24 mono Other; Go Home, Girl (Arthur Alexander), Tell Me Baby, How Many More Time (Big Bill Broonzy) MORE CDR 007 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN STUDIO 1985 - 2008 1 Don t Be Cruel (Elvis Presley) 2 Hellhound On My Trail (Robert Johnson) ■ELVIS GOLDEN RECORDS, VOL. 1 / ELVIS PRESLEY (RCA PCA1-5196) includes track 1 mono ■KING OF THE DELTA BLUES SINGERS / ROBERT JOHNSON (Sony Music MHCP 418) includes track 2 mono Other; Thirty Nine Holding (Jerry Lee Lewis), Loving You Is Sweeter Than Ever (The Four Tops) MORE CDR 008 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN RECORD 1963 - 1964 1 Come On (Chuck Berry) 2 I Want To Be Loved (Muddy Waters) 3 Fortune Teller (Benny Spellman) 4 I Wanna Be Your Man (The Beatles) 5 Green Onions (Booker T. The MG s) 6 Bye Bye Johnny (Chuck Berry) 7 Money (That s What I Want) (Barret Strong) 8 You Better Move On (Arthur Alexander) 9 Poison Ivy (The Coasters) 10 Not Fade Away (Buddy Holley) 11 Route 66 (Chuck Berry) 12 I Just Want To Make Love To You (Muddy Waters) 13 Honest I Do (Jimmy Reed) 14 Mona (I Need You Baby) (Bo Diddley) 15 I m A King Bee (Slim Harpo) 16 Carol (Chuck Berry) 17 Can I Get A Witness (Marvin Gaye) 18 You Can Make It If You Try (Gene Allison) 19 Walking The Dog (Rufus Thomas) 20 It s All Over Now (Valentinos) 21 If You Need Me (Solomon Burke) 22 Confenssin The Blues (Little Walter) 23 Around Around (Chuck Berry) 24 The Red Rooster (Howlin Wolf) ■THE ROOTS OF STONE (Universal UICY-4103) includes tracks 1, 7,10-11,14,23-24 mono, track 17 stereo ■ROLLING STONE CLASSICS (Blues Interactions PCD-2005) includes tracks 2-3,18,20,22 mono ■WITH THE BEATLES (Parlophone CDP 7 46436) includes track 4 mono ■GREEN ONIONS / BOOKER T. THE M.G. S (Atlantic 7 82255) includes track 5 mono ■STONE ROCK BLUES (MCA MVCM-22037) includes tracks 6, 8,16 mono ■50 COASTIN CLASSICS / THE COASTERS (Rhino R2 71090) includes track 9 mono ■THE BEST OF MUDDY WATERS (Universal UICY-93199) includes track 12 mono ■JIMMY REED AT CARNEGIE HALL (Collectables COL-CD-7210) includes track 13 mono ■THE BEST OF SLIM HARPO (ACE CDCHM 410) includes track 15 mono ■THE ROOTS TRACKS OF STONE (Jimco Records JICK-89247) includes track 19 mono ■THE BEST OF SOLOMON BURKE (Atlantic 20P2-2376) includes track 21 stereo CDR 009 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN RECORD 1965 - 1970 1 Everybody Needs Somebody To Love (Solomon Burke) 2 Down Home Girl (Alvin Robinson) 3 YouCan t Catch Me (Chuck Berry) 4 Time Is On My Side (Irma Thomas) 5 Down The Road Apiece (Chuck Berry) 6 Under The Boardwalk (The Drifters) 7 I Can t Be Satisfied (Muddy Waters) 8 Pain In My Heart (Otis Redding) 9 Susie Q (Dale Hawkins) 10 Look What You ve Down (Muddy Waters) 11 She Said "Yeah" (Larry Williams) 12 Mercy, Mercy (Don Covay) 13 Hitch Hike (Marvin Gaye) 14 That s How Strong My Love Is (Otis Redding) 15 Good Times (Sam Cooke) 16 I m Talkin About You (Chuck Berry) 17 Cry To Me (Solomon Burke) 18 Oh Baby (We Got A Good Thing Goin ) (Barbara Lynn) 19 Fannie Mae (Buster Brown) 20 I ve Been Loving You Too Long (To Stop Now) (Otis Redding) 21 My Girl (The Temptations) 22 She Comes In Colors (Love) 23 That s No Way To Get Along (Robert Wilkins) 24 Love In Vain (Robert Johnson) ■THE BEST OF SOLOMON BURKE (Atlantic 20P2-2376) includes tracks 1,17 stereo ■ROLLING STONE CLASSICS (Blues Interactions PCD-2005) includes track 2 mono, track 4 stereo ■THE ROOTS OF STONE (Universal UICY-4103) includes tracks 3, 9,13 mono ■THE CHESS BOX / CHUCK BERRY (MCA Records CHD3-80,001) includes tracks 5,16 mono ■THE ROOTS TRACKS OF STONE (Jimco Records JICK-89247) includes track 6 stereo ■THE BEST OF MUDDY WATERS (Universal UICY-93199) includes tracks 7,10 mono ■THE VERY BEST OF OTIS REDDING (Rhino R2 71147) includes tracks 8,14,20 mono ■THE BEST OF LARRY WILLIAMS (ACE CDCH 917) includes track 11 mono ■ROLLING STONE CLASSICS 2 (Blues Interactions PCD-2537) includes tracks 12,18-19 mono, track 15 stereo ■17 GREATEST HITS / THE TEMPTATIONS (Motown R32M-1023) includes track 21 stereo ■DA CAPO / LOVE (Elektra 8122 73604) includes track 22 stereo ■THE ORIGINAL ROLLING STONE / ROBERT WILKINS (Yazoo 1077) includes track 23 mono ■KING OF THE DELTA BLUES SINGERS VOL. 2 / ROBERT JOHNSON (Sony Music MHCP 444) includes track 24 mono CDR 010 - THE ORIGINAL RECORDINGS OF SONGS COVERED BY THE ROLLING STONES IN RECORD 1971 - 2008 1 You Gotta Move (Fred McDowell) 2 Shake Your Hips (Slim Harpo) 3 Stop Breakin Down Blues (Robert Johnson) 4 Ain t Too Proud To Beg (The Temptations) 5 Cherry Oh Baby (Eric Donaldson) 6 Just My Imagination (Running Away With Me) (The Temptations) 7 Harlem Shuffle (Bob Earl) 8 Little Baby (Howlin Wolf) ■YOU GOTTA MOVE / FRED McDOWELL (Arhoolie CD 304) includes track 1 mono ■THE BEST OF SLIM HARPO (ACE CDCHM 410) includes track 2 mono ■KING OF THE DELTA BLUES SINGERS VOL. 2 / ROBERT JOHNSON (Sony Music MHCP 444) includes track 3 mono ■17 GREATEST HITS / THE TEMPTATIONS (Motown R32M-1023) includes track 4 stereo ■20 REGGAE CLASSICS (Trojan CD TRL 222) includes track 5 mono ■THE ROOTS OF STONE (Universal UICY-4103) includes track 6 stereo ■ROLLING STONE CLASSICS (Blues Interactions PCD-2005) includes track 7 mono ■HOWLIN WOLF (Universal UICY-3206) includes track 8 mono Other; Too Rude (Half Pint) (CD- Legal We Legal ) CD - THE ROLLING STONES ARTIST S CHOICE (VIRGIN 72435-82470-2-2) 3.2003 1 Papa s Got A Brand New Bag (Part 1) (James Brown) 2 I m Still In Love With You (Al Green) 3 I Can t Turn You Loose (Otis Redding) 4 Still A Fool (Muddy Waters) 5 32-20 Blues (Robert Johnson) 6 C mon Everybody (Eddie Cochran) 7 The Girl Can t Help It (Little Richard) 8 Flamingo (Earl Bostic) 9 Jail Bait (Andre Williams) 10 If You Want Me To Stay (Sly The Family Stone) 11 In A Dis A Time (The Itals) 12 By Your Side (Sade) 13 Until You Come Back To Me (That s What I m Gonna Do) (Aretha Franklin) 14 This Old Heart Of Mine Is Weak (The Isley Brothers) 15 You Shook Me (Muddy Waters) 16 I Just Wasn t Made For These Times (The Beach Boys) ■THE ROLLING STONES ARTIST S CHOICE (Virgin 72435-82470-2-2) includes tracks 1, 3-9,11,14-16 mono, tracks 2,10,12-13 stereo Note; Mick Jagger Choice; tracks 1, 6,10,12, Keith Richards Choice; tracks 4-5, 9,11, Charlie Watts Choice; tracks 3, 7-8,14, Ronnie Wood Choice; tracks 2,13,15-16 BACK